Mysteries of the Moonsea - campaign log

December 3

"He's a recluse who almost never leaves home. He arrived in Melvaunt about a year ago and bought a small plot of land just outside the city. Built down into it rather than on it; aside from the dome that shelters the stairs down in, there's nothing to be seen from the surface."

"Customers who want magical enhancements put on their weapons do business with him, though. They leave the item, a note saying what they want, and a payment in a strongbox on the surface. Apparently a chute leads down into his home somewhere, though it's not a big one and probably won't make for easy entry."

"He has a lot of contacts in the community, especially among the weapon-makers and magical types. So you'll need to be prudent. Killing him and looting the place would be really unwise."

"In the last little while there've been rumors that some of his enhancements haven't worked correctly... and people've gotten hurt. And what's more, some of those faulty items have had sigils on them. Very familiar-looking sigils."

"So it seems as though Theoderus may be involved in whatever is going on, but I can't be sure of how or why. He's a dwarf, or very good at faking it. He isn't seen in town often, but he's been seen occasionally."

December 10

"There're four things down there, two weapons and two sets of armor. A longsword and dagger, and a chain shirt and suit of studded armor."

"One of my smiths apparently brought some friends over after a night of partying, and they decided to stage a duel with the things. In fun only, not a real duel. Only once they put the things on, the two of them went berserk."

"Since then... things have started to creep in. Theoderus wanted it kept quiet, and it has been, but I want those items out of there so that I can use my storage again."

"I shouldn't need to say this, but don't handle the things. Whatever curse they have is probably still active. And other things have crept in down there. It's got to be the curse."

(We asked what kind of things.)

"I'm... not sure. One of the workers thought he saw a green, worm-like thing. None of them wanted to go down again after that."

December 17

What are the sigils and why did Theoderus put them on his items?
"A, umm, secret benefactor gave him the sigil designs and asked him to put them on... some things. So he tried with those items first. I guess it doesn't work too well on weapons and armor, though."
Does this benefactor have anything to do with the slaves who were similarly cursed with this mark?
"Weellll... I think that's what they wanted Theoderus to put the sigils on at first! But he's an item-maker, so that doesn't make any sense! All this trouble from those guys, after what happened with..." Nyz's mouth shuts with an audible pop. "Umm, not that that really matters anymore. I mean, theres's this situation now, right? And, umm, you're saying that people have these marks too? Oh, that doesn't sound good..."

We then remembered to check the note in the satchel, which had the sigil image at the bottom, and read:

Break into the Four Quarters Warehouse and seek out a secret room in the caves below the main floor. There you will find four items bearing a mark like the one found at the bottom of this page - a longsword, a suit of studded leather, a chain shirt, and a dagger. Bring them to me at the temple. -J.S.
So, this "benefactor"... would his or her initials be J.S. by any chance?
Nyz's eyes go as wide as melons - metaphorically at least, and he lets out a tremulous, "Oooohhhh... that's a bad, bad man! He's the one that the bodies were given to! The four bodies from the warehouse! The ones that put the items on and duelled and then... dropped dead! Theoderus wanted them got rid of quick-like, so he gave the bodies to Jonah Strake! He's... umm... not very nice.
Who is he? I've not heard the name.
Uhh... count yourself lucky! He's one of those Loviatar types and has a building all to himself at their temple! I... umm... think I'd better go now. I don't want to run into him, that's for sure!
So, is he the one who asked for the sigils to be used to begin with?
Umm, no! But if they're doing what they're doing then I'm not surprised that he wants them! Bye!"

January 7

The structure itself is some seventy or so feet wide, and about two thirds that long. A large pair of double doors sits squarely in the center of its front face, surrounded by two low, wide stone steps... and guarded by two warriors in spiked banded armor, and equipped with swords and shields. The guards are positioned directly in front of the doors, which are closed.

The black stone offers only one set of windows on the left flank - and they're barred and shuttered on the inside. And by barred, this means with metal bars - also covered with spikes, these ones wickedly curved and twisted.

January 21

January 28

Jonah Strake, armored in laquered black plate armor with cruel spikes, over which he wears a ritual robe. He is chanting a reanimation spell over the dead body of the fourth missing slave, which is splayed out upon a blood-crusted altar of obsidian. Four twisted creatures, their skin deathly white, hands clawed, and eyes aglow, stand in flanking positions around him, bearing witness to the ritual.

And now they're all very much aware of you.

February 4

February 11

You sight the hill in the distance. It's unmistakably the one depicted on the tomb wall, but the tomb wall neglected to show the fortifications which seem to have been erected across its surface. A stone wall some fifteen feet high looms near the hill's crest, with a sealed wood-and-iron gate at its center. Two large caves can be seen plunging into the interior, and two large figures - ogres, most likely - can be seen patrolling the wall itself; the occasional glimpse of smaller occupants can be made out by the sharp-eyed among you, though you're not sure of their race.

February 18

Rest in peace: Kara.

February 25

The seal suddenly begins to move, sliding to one side to reveal another downward-sloping tunnel which plunges through the floor at a deep angle, its stone largely natural save for the rough stone steps that have been worked into the floor.

The ogres' eyes go wide, and a hush falls over them. Then Dagryg points down the tunnel. "You got it open. You get to see what's there first, okay?"

March 4

March 18

March 25

Though not so grand in scope as the tiered cavern, it seems to match or exceed that of the central one. In this case, however, it is also flooded. A natural lake stretches out before you, its far ends vanishing into darkness to the southeast, though Nunyu's vision can pick out the eastern and southern corners across from you.

She can clearly see, and the others can dimly see, a small island in the center, rising a few feet above the water's surface. The water itself is shallow where you stand, the ground sloping down beneath towards the far end where it is presumably deeper, save where the island rises.

This island seems to hold a single occupant, although only indirectly, as this occupant seems to be floating several feet above its flat surface in a cross-legged, arms-crossed posture. The style of its clothing resembles that of distant Calimshan... though this person is far too large to be a human.

April 1